Gunlance

Combine impenetrable defense with explosive firepower

Gunlance

Weapon Characteristics

A weapon with a long reach and the ability to fire explosive shells. Use sidesteps to make small positioning adjustments. Guard against even the most powerful of attacks. Utilize a variety of powerful shell-based attacks.

Attack Speed
★★★☆☆
Damage Output
★★★★★
Mobility
★★☆☆☆
Guard Capability
★★★★★

Shelling System

The Gunlance's unique shelling system allows you to deal explosive damage that ignores monster defenses, with different shell types offering various playstyles.

Normal Type

Balanced shells with high burst fire potential

Long Type

Extended range and charged shell damage

Wide Type

Powerful single shells with wide blast radius

Stake Type

Plant explosive stakes for delayed blasts

Core Mechanics

Shelling

Fire explosive shells that deal fixed damage regardless of where they hit. Different shell types offer various advantages, from rapid-fire bursts to long-range charged shots.

Wyvern's Fire

A powerful charged blast that deals massive damage. While it has a cooldown, it's perfect for punishing large openings or wake-up attacks on sleeping monsters.

Guard System

Like the Lance, the Gunlance features excellent defensive capabilities. Use your shield to block powerful attacks and create opportunities for counterattacks.

Weapon Tutorial

Pro Tips & Strategies

Shell Type Selection

Choose your shell type based on your playstyle. Normal type excels at burst fire combos, while Long type is great for safer, ranged gameplay.

Wyrmstake Placement

Plant Wyrmstakes in monster weak points or areas you frequently attack. They'll provide additional damage when hit with shells or other attacks.

Guard Points

Learn to use guard points in your reload animations. They provide extra protection and can lead into powerful counter-attacks.

Ammo Management

Keep track of your shell count and reload when safe. Quick reload is faster but doesn't fully replenish shells, while full reload is slower but restores all ammo.